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65 packages found

 PackageDescriptionBuild 

adventure

A teaching language for making simple adventure games -- i.e. with NPCs and quests.

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adventure-harrypotter

A teaching language for making adventure games -- i.e. with NPCs and quests. Provides identifiers for wizard and magic assets inspired by Harry Potter.

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adventure-mario

A teaching language for making adventure games -- i.e. with NPCs and quests. Provides identifiers for platformer-game-inspired assets (e.g. Mario).

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animal-assets

Various openly licensed images

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battle-arena

A teaching language for creating battle arena style RPG games. Built on #lang game-engine.

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battle-arena-avengers

Teaching language for creating battle royal games with Creative Commons licensed super hero assets, e.g. avengers.

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battlearena

Clone of package battle-arena. Teaching language for making battle royal type games.

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battlearena-avengers

Teaching language for creating battle royal games with Creative Commons licensed super hero assets, e.g. avengers.

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battlearena-fortnite

Teaching language. Specialized look-and-feel for battle-arena games.

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battlearena-starwars

Teaching language. Specialized look-and-feel for battle-arena games.

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brick-snip

Part of the racket-bricks toolset (https://youtu.be/yJt0kKE9YxQ) This is the cut-and-pasteable snip that encapsulates bricks that are embedded in a DrRacket program.

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brick-tool

Part of the racket-bricks toolset (https://youtu.be/yJt0kKE9YxQ) This adds a button to the toolbar in DrRacket. The button adds a new brick-snip at your cursor's position.

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cartoon-assets

A package of creative-commons images with a cartoon theme

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character-creator

For making sprite sheets from the Liberated Pixel Cup assets, plus some bonus assets from Sithjester.

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circuit-playground

Language for coding the Circuit Playground Express in Racket. Compiles Racket code to Python, which runs on a custom version of the Circuit Python firmware. We use this for educational purposes at ThoughtSTEM. It may or may not work on your operating system. I've tested it only on Mac and Linux.

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clicker-assets

Assets for clicker games

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succeeds; has dependency problems2

codespells-live

@(tt "codespells-live/chat") is the language for interacting with our Twitch stream @(link "https://www.twitch.tv/codespells" "here"). Any of commands below can be run inside the Twitch chat preceded by a @tt{!!} and minus the outer set of parentheses. (E.g. @tt{!!mini})

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color-strings

Makes identifiers for common colors. Prevents silly mispellings.

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succeeds; has dependency problems2

colors-as-strings

Provides common color strings as identifiers.

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succeeds; has conflicts; has dependency problems2

comm-panel

Racket GUI widget for sending, receiving, listening, and broadcasting strings over AWS SQS.

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succeeds; has dependency problems; has failing tests5

common-icons

A (currently) very small set of icons we've used across multiple projects. We'll add more here as that continues to happen.

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data-sci

To facilitate educational use, this reprovides plot and data-science. The vision is to add specific datasets, and various abstractions and/or convenience functions for working with certain sets.

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define-assets-from

makes it easy to provide 2htdp/image identifiers from a directory full of PNGs. Just put files in directories, get provides out from your Racket modules.

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succeeds; has dependency problems2

dtc

Languages for book "Don't Teach Coding"

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english

Utilities for generating English text strings -- e.g. plurals

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succeeds2

fragments

experimental game

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succeeds; has dependency problems2

fragments-first

experimental game

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succeeds; has failing tests5

fundamentals

Reprovides all of racket, along with 2htdp/image. Convenient for teaching arbitrarily complex racket concepts with pictures.

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game-engine

An entity/component 2d game engine for rapid prototyping and educational purposes. It is not (at the moment) particularly fast.

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game-engine-demos-common

Some useful entities/components/assets for some demo games that we've built for a game design course that we teach at ThoughtSTEM.

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game-engine-rpg

Extends the game-engine package with some features for making RPGs

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game-engine-style-demos

Package containing demos of using the game-engine package to explore different styles for simple games.

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happy-names

Simple generator for Heroku-like names (random adj + random noun)

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succeeds; has dependency problems4

html5-lang

Educational language for making simple HTML5, mobile-friendly web apps.

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image-coloring

For doing bitmap operations on 2htdp/image objects

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succeeds; has dependency problems2

image-colors

For doing basic pixel operations on 2htdp/image objects

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succeeds; has conflicts; has dependency problems2

java-processing

The minimal amount of code necessary to write processing code in DrRacket (so I don't have to switch students to a different IDE in my classes).

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succeeds; has dependency problems4

k2

Some visual and social teaching languages.

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kenney-assets

A package of public domain assets by https://www.kenney.nl/

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magic-loader

We use this at ThoughtSTEM to help kids get demo code into DrRacket quickly. I don't recommend using this package directly -- but it could be useful as a demonstration of extending DrRacket.

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succeeds; has dependency problems4

mc-coach

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mc-coach-assess

Assessment flashcards for MetaCoders coach training.

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minetest

Compile-time framework for getting 2htdp/image objects into Minetest (as blocks, items, recipes, and/or schematics). Only works on Linux.

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py-fizz

Physics sandbox for racket. Compiles to Python and uses the Pymunk physics engine. High level tool for creating physics simulations and digital toys. Pygame and pymunk are dependencies. (Python too, obviously)

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succeeds; has dependency problems; has failing tests5

racket-bricks

This is the basic package for Racket Bricks. https://youtu.be/yJt0kKE9YxQ Most of the code is here. But to use this in DrRacket, you'll also need brick-snip and brick-tool.

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racket-chipmunk

Chipmunk bindings for Racket.

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succeeds; has failing tests5

racket-pkg-test-a

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racket-processing

Allows processing to be written with Lispy syntax in DrRacket. Depends on the racket-to package, which transpiles to processing.

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succeeds; has dependency problems4

racket-to

A set of lightweight transpilers from racket to other languages. Entirely for educational and in-class demo purposes. Don't use this for anything important yet...

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succeeds; has dependency problems4

racket-to-python

My toolset for working with Python as a compilation target from Racket. It's basically just a lightweight wrapper around the Hy Language, which is basically a Lisp that compiles to Python.

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succeeds; has dependency problems4

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ratchet

Toolkit for defining visual languages.

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succeeds; has conflicts; has dependency problems2

rchess

Simple toolkit for chess stuff

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rokit-racket

Racket library for compiling to the Rokit Arduino-based robotics kits. We use these kits in ThoughtSTEM robotics classes.

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succeeds; has dependency problems2

spaceship-game-demo

A demo "game" (actually many versions of a game) that we are using to teach the principles of game design. Not intended to be particularly fun...

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survival

Teaching language for making survival-style games

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survival-minecraft

Teaching language. Specialized look-and-feel for survival games.

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survival-pokemon

Teaching language. Specialized look-and-feel for survival games.

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ts-camp-jam-1

For Fortnite 2d game design camp

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ts-curric-puzzles

Some educational puzzles for interactive learning.

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ts-files

Demo files for ThoughtSTEM. Probably not useful to anyone outside of ThoughtSTEM.

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ts-game-jam-1

Package for our upcoming game jams

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ts-icons

A few icons we've used across projects

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ts-tactics

ThoughtSTEM instructional meta-material

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vr-assets

Assets suitable for use with vr-engine

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vr-engine

Racket for Virtual Reality. Compiles to A-frame.io. We made this for educational purposes at ThoughtSTEM. However, you could probably use this in production in some scenarios.

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